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Zm cod modtools part 1
Zm cod modtools part 1






zm cod modtools part 1
  1. #ZM COD MODTOOLS PART 1 MOD#
  2. #ZM COD MODTOOLS PART 1 FULL#

#ZM COD MODTOOLS PART 1 MOD#

Always Done Swiftly, Arms Grace, Armamental Accomplishment, Firing On All Cylinders, and Arsenal Accelerator are removed as their effects have already been added back in other forms throughout this mod.You can limit the amount of gobblegums that can be bought per match, or completely disable them.ALL gobblegums are available and unlimited.You will see an indicator in the bottom right of the screen below the weapon telling you its PAP level, with the highest being EPIC (Yellow Text). After that, you can re-PAP up to 4 more times to get a total of another 80% increase to the normal BO3 PAP damage. Your first PAP will give the normal amount of damage PAP always gave in BO3. The re-PAP system from BO4 has been added as an option.

#ZM COD MODTOOLS PART 1 FULL#

You will see a prompt trade, you must both hold that prompt until the bar is full and then the weapons will be traded. Trade weapons with your teammates! Walk up to each other and look at each other’s weapons.Knife the box to share the weapon with teammates like in Black Ops 4.Drop 1000 of your points as a Power-Up, will need an extra 10 points to pay the drop tax )Īfter competing 20 official map main easter eggs in total, you can unlock unlimited bank usage and share points with no extra cost.

zm cod modtools part 1

  • The following mod options will lock the bank and weapon locker with an “Illegal Scores” message so that they cannot be abused: Starting points higher than default, Kill bonus points higher than default, Improved nuke, Starting points for a custom map are above 500, Modifying scores through external programs.
  • WeaponLocker and Banks from Black Ops 2 can store your weapons and points between matches.(The WeaponLocker and the Bank are in different locations on each official map, and are at the spawn point for custom maps).
  • WeaponLocker and Bank (Thanks JariK for the savedata script)
  • The attachment limit for all weapons has been increased to 5.
  • zm cod modtools part 1

    It will show as locked on the menu but you will still be able to select and use it

    zm cod modtools part 1

  • All attachments are unlocked and have their Black Market variants unlocked too.
  • When using the suppressor to kill the zombies, there is a higher chance of getting Power-Up drops, similar to Cold-War.
  • The PAP camo on all maps can be overwritten to any of the new camos added, or it can be disabled completely so your gun will keep its customized camo/default look after PAPing.
  • All weapons are unlocked by default, and every camo (including Blackmarket camos) will be under the Extra tab.
  • Adds new camo from other Call of Duty games, such as Diamond in Infinite Warfare, Dark Aether in Cold War Zombies, and X-ray in Advanced Warfare.
  • You can use this with the “Weapon Restore & Mule Kick Weapon Restore” option enabled so that Mule Kick will still save your mule kick weapon if you lose the perk or bleedout.
  • Added an option to clear your saved weapons after bleedout so that you will respawn only with the pistol like normal.
  • Regain weapons after respawn and re-gain Mule Kick weapon after re-buying the perk.
  • After reconnecting, you will regain what you lost.
  • When you are disconnected from the current host, they will store your weapons, perks and points.
  • Thanks to help from TescoFresco, his TF main menu has been integrated into the mod, meaning all the following new features can be toggled on or off before a match, along with all the options that were originally present in his mod!








    Zm cod modtools part 1